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Get supportI then went back and ported two games that had missed the Mac before I had shown up: Day of the Tentacle and Sam & Max Hit the Road, which became my two favorite LucasArts adventures of all time. Unfortunately, no one had planned on me going back to port those two games (I did it in my 'spare time' between projects), so I had a bit of a struggle trying to convince the powers that be that they should actually sell them. It took some hard lobbying, but eventually they decided to go for it.
An amusing aspect of the Day of the Tentacle port is that the PC version had an easter egg where you could go back and play the very first LucasArts adventure game Maniac Mansion. To do this, the game would just launch a DOS shell running the original game. Of course, Maniac Mansion had never been ported to the Mac before, so everyone assumed we wouldn't be including it. But I would have none of that — Mac users deserved the easter egg as well! So I went back to the old 16-bit source code and converted it to a library that compiled in a 32-bit world. I simulated 4-color CGA video modes for the graphics. Furthermore, I ended up writing my first emulator: a crude AY-8910 to simulate the sound chip that was in the Tandy 1000 using the Mac's simple DAC sound playback. I happened to know how that chip worked due to my past experience with the PCjr, which also had one.
— Aaron Giles, LucasArts programmer