Good Infections - Global Game Jam 2018 Mac OS

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The MICA Game lab was the official Baltimore site of the Global Game Jam for 2017 and 2018. The Global Game Jam is the world’s largest game creation event taking place around the world at physical locations. Think of it as a 48 hour hackathon focused on game development. Over the weekend, we have between 40-60 students, game devs,. List of all MAC (OS X) keyboard shortcuts Posted in Apple, Software, Tweaking with tags Apple, keyboard, keyboard shortcuts, Linux, MAC, OS, windows on July 19, 2013 by Sirusdark Here’s a list all the keyboard shortcut for MAC.

CLT is an arcade shooter where enemies learn behaviours from those that went before • WebGL Demo • Win/Mac/Linux Versions

Unity Intro 2012 Bigrock. During the Media Design University, I decided with some other classmates to do a Game for the Thesis, and that game had to be in 3D, I tried using Unity before, but I was completely unexperienced and this software was a completely different world compared to the other software i was using before, so we decided to attend this course, was an incredible period, after. Made in two days as part of Global Game Jam 2018, in Guildford Library,. Right version for your OS and run the executable within the.zip file.

Wait, What Is It?

Central Limit Theorem is a survival shooter where you have to protect your core for as long as you can from the shapes attacking it. It's a quick, simple, stressful, high-score shooter designed to be played between other, more substantial games.

Each enemy starts with a unique behaviour (they can shoot, weave, or orbit) and they each leave a different coloured ink on the playfield. When another enemy crosses this ink later it will learn the behaviours of those that went before!
The more ink, the more difficult the game becomes!

* IDGA Scotland Community Choice Award (Edinburgh Winner 2018) *

How Do I Play It?

[Fire] - Ctrl/Space
[Pause] - ESC/P (Use 'P' above as ESC does some odd things with the web player!)
[Rotate] - Arrow Keys/WASD
A tutorial will play the first time you run the game. It can be played again by shooting the 'Help' button. Shoot the 'Play' button to start a game!
Protect your core for as long as you can, and aim for a high score!

Why Should I Buy It?

Beyond supporting me and encouraging me to make more games, if you buy the game, you'll get a proper, customisable Unity-style executable for Windows, Mac, and Linux. This will allow you to have:
• Higher resolution and different aspect ratios!
• Better anti-aliasing for smoother graphics!
• The ability to easily save a picture of any run by shooting the 'Photo' button
• A 'secret' bonus alternative game mode! (Try shooting things in the main menu)
• Probably much better performance!

ATTENTION: The design might cause some difficulties for any of you lovely people with colour perception issues. Please try the demo and check out the screenshots before buying to make sure you won't be disappointed! I believe the game is still playable, but it might be more difficult!

LINUX USERS: Linux graphics drivers and Unity don't seem to play 100% nicely together, even when using 64-bit Ubuntu 12.04 or newer (the supported Linux OS from Unity). Testers reported running in fullscreen causes occasional problems, but that windowed mode runs fine. Your mileage may vary!


When Was It Made?

I couldn't get along to the Global Game Jam 2018 (#GGJ18), but I decided to create something within the same time frame. The theme was 'transmission', so I allowed enemies to transmit their behaviours to each other via ink! Since then loads of new features and polish have been added to Cental Limit Theorem!

Twitter: https://twitter.com/AmicableAnimal
Website: http://www.amicableanimal.com


New Game In Progress

I'm delighted to announce that my latest game, SOLAS now has a Steam page! If you like Central Limit Theorem, neon, and puzzles then I think you might like it. If you are interested in tracking its development, I'd really appreciate a wishlist too: http://armor.ag/SOLAS

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Release date Nov 15, 2018
Rating
AuthorAmicable Animal
GenreShooter, Action
Made withUnity, GIMP
TagsAbstract, Colorful, flat-shading, Global Game Jam, High Score, Score Attack, Shoot 'Em Up, Singleplayer, Top down shooter
Average sessionA few minutes
InputsKeyboard, Xbox controller, Gamepad (any)
AccessibilityConfigurable controls, Interactive tutorial
LinksHomepage, Twitter

Purchase

In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

Development log

  • SOLAS Now Has A Steam Page
    Jun 06, 2020
  • Updated Versions
    Nov 19, 2018

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Great! but its crying out for a mouse option! if it gives an unfair advantage then maybe it could just be left off the leaderboards

I like your game, nice job on it. I do like that you had a free online part as well so everyone can experience at least a demo. I'll have to give the downloadable one and secret mode a try in the future, as I got this through a bundle!

Thanks very much, I'm glad you enjoyed it! The secret mode gets really intense, but I really like playing it!

i really like this game! it's simple but very clever and has a great aesthetic to boot

those triangles are real assholes though :'D

Thanks so much, I'm delighted that you enjoyed it!

(Personally I get most annoyed at the squares... wiggly so-and-sos!)

Having enemies learn each others' behaviors is a very cool concept. I think this idea could be more fleshed out as a twin-stick shooter.

Thanks very much! It was fun to work on, and I'd love to do more with it when I get some time. It was at least partially inspired by mono by Binary Zoo, which is more of a twin-stick shooter... so you might be interested to check that out! https://www.binaryzoo.com/mono_page/

Not sure what's going on here but I can't Download or Claim this.

Hi there, sorry you've having issues, but I have little control over the downloading or claiming mechanism aside from setting the price! I got a couple of people to check today and they were able to claim it. Perhaps itch.io was being overloaded when you tried? All I can recommend is to try again, or ask itch.io support if it still doesn't work. Good luck!

Good news is that I found a workaround.

Something weird on my end, any game on this site that has a playable web version seems to give me this problem.

Ah, glad to hear you found a workaround. Thanks for letting me know!

Very good game, just fyi I tried it first on Microsoft Edge and it was stuck on a black screen.

Huh, that's interesting! I wonder why...
Thanks for the kind words and for letting me know though!

i tried it on chrome and it was a black screen too

Thanks for letting me know! It's hard for me to debug at my end though, as it's working in all the modern browsers I have! For now, I'd recommend downloading it if you want to give it a try! It runs better that way in any case :)

Right up my street, makes me infuriated at my own inadequacy. Love it.

Brilliant and clever game, well worth the price tag! Thoroughly enjoyed accidentally discovering and playing the 'bonus' mode too, and I could happily sit and play this all night trying to beat those top scores :)

Thanks very much, it's lovely to hear that you enjoyed it! If you want to beat the creator, my best score is 102 ;)

2 comments← Global Game Jam Day OneVicky wins MCV Women In Games 'Rising Star Of The Year' 2018! →

Following on from our Global Game Jam – Day One post, we are proud to present Untested Waters – our Global Game Jam 2017 game based on the theme ‘Waves’ and a Farset Labs Selected Highlight Game!

Global Game Jam 2017 theme – Waves

You can check out the game at the:

Good Infections - Global Game Jam 2018 Mac Os X

  • Global Gam Jam website
  • Our itch.io page
Good Infections - Global Game Jam 2018 Mac OS

“Untested Waters” is a local two player fighting game to be played using controllers, where you battle your opponent to stay on a boat as it is thrashed by waves. The game uses 2D sprites and was made using Unity and Spriter Pro. The game was made by Whitepot Studios and Richard Gillen from AppAttic. All assets are our own (including the sounds!).

Untested Waters is a vicious battle of selfishness and survival. The SS Gentle Richard has been afloat for many years – it has sailed the seven seas and plundered many a land.

The vessel even survived 2016 – but a curiously mathematical sea is calling for the mighty vessel’s demise. There’s only one life raft aboard – and only one player can survive.

Two best friends reside upon the boat – but after years of secret resentment and jealousy, it all comes to a head as they battle for their lives. Try and throw your best friend overboard as you battle the treacherous dynamic sea that will end one of your lives.

… or so the story goes. We considered a few different things for this Waves theme, including a sound-based game, which fellow Farset-jammers BillyGoat Entertainment (makers of Her Majesty’s Spiffing) made with Supermarket Shriek!

But we ultimately settled on a physics-based game where generated waves would cause a ship to bob about as two players try to stay afloat – of course, this was similar to the idea Coffee Box had ? – turns out boats and waves is a good combo.

We ended up turning this into a fighting game – because, why not? This made it ten times more fun than we anticipated and had some unintended side effects with Smash-Bros-style-flying-off-the-screen effects! We decided the theme on Friday night, and by Saturday morning had some basic waves in and the character jumping about on screen.

Saturday

I made the sprites and animations by working from the available pre-made sprites and animations provided with Spriter Pro – they turned out better than I expected!

Adam added in player death and the entire wave system including LERPing between different wave intensities and generating different wave strengths, as well as how the boat physics interacted with the waves. Richard, our temporary Whitepot member for the weekend, implemented the game state, player movement, fighting, menus, and… basically a lot of the core features (read: that make a game a game so we could actually get it finished on time ? THANKS GENTLE RICHARD

And now we can freely talk about the theme, which is waves. So here's what I've been working on so far! pic.twitter.com/NBUFKvNB9w

— Adam Whiteside (@adamside) January 21, 2017

Good infections - global game jam 2018 mac os xGooood morning #GGJ17 🙂 Here's some super slow parallaxing… and a headless jumper pic.twitter.com/v7cQ6AbWi6

— Whitepot Studios (@Whitepot) January 21, 2017

And now with a boat #GGJ2017#GGJ17#gamedevpic.twitter.com/QbHGd4mE7K

— Adam Whiteside (@adamside) January 21, 2017

We got the bulk of art and gameplay finished by Saturday evening – sometimes went ok, sometimes not.

I was making a gif to show the different wave intensities when….. #GGJ2017#GGJ17#gamedevpic.twitter.com/EmhilYNufA

— Adam Whiteside (@adamside) January 21, 2017

Sunday

Sunday was a day for polishing up the UI and adding in unimplemented polish features like screen checking – and making sure there was a distinct enemy to fight against.

https://twitter.com/Utsuho/status/822788314063372289

– and also playtesting!

Richard and our first playtester of the day, Corey! #GGJ17pic.twitter.com/kqBDhYsTzn

— Whitepot Studios (@Whitepot) January 22, 2017

The End of the Game Jam

After a long weekend of stress and fun, we were finished! And won a Games Highlight prize from Farset Labs (two free tickets to the NI Game Dev awards) – weekend well spent!

YEAHHH!!!! #GGJ17pic.twitter.com/kqaueKVJmt

— Whitepot Studios (@Whitepot) January 22, 2017

The other games we saw were also great fun and everyone had a great weekend – looking forward to the next one!

A great day had by all. Even Richard #GGJ17pic.twitter.com/N6WJxSuDZA

Good Infections - Global Game Jam 2018 Mac Os Download

— Whitepot Studios (@Whitepot) January 22, 2017

Download and Play

If you’d like to download the game, have two controllers, and a ‘local multiplayer friend’ to play with, the controls are as follows:

Good Infections - Global Game Jam 2018 Mac Os 7

  • X – Punch/Push – hit your opponent
  • B – Charge/Boost – move faster temporarily
  • A – Jump – boing!
  • Left Analog Stick – Movement

There are Mac OS and Windows builds available. If you are using an XBox 360 controller with your MacBook, I was able to use this 360 Controller Mac OS driver to play, just download and install the .dmg as normal – you may just need to do some additional configuration in the Unity ‘Input’ menu that pops up pre-start.

Bonus – Poster and more!

Every game jam game needs an edgy poster!

Here we are on the @FarsetLabs#GGJ17 live stream! https://t.co/V5RUsAx3Bvpic.twitter.com/gzQ9TWS8B3

Good Infections - Global Game Jam 2018 Mac Os Catalina

— Whitepot Studios (@Whitepot) January 21, 2017

And here we were on the stream! Thanks for reading, looking forward to the next jam! Thank you to Farset Labs for hosting and feeding us, and the time spent by the staff there and the NI Game Dev Network.